

Activity Randomizer
Summary
Freeform mobile app group
project stemming from
researched user needs
around adults aged 25-40
Project Goal
To create a prototype of a
mobile app that solves a
problem
My Primary Responsibilities
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Project Mgmt
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Information Architecture
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Style Tile
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Lo & Mid-Fi Prototypes
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Affinity Map
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App Idea / Problem Statement
The Process
Genesis
The genesis for the app sprang from the first bootcamp project- individual creation of a travel app
prototype- because the idea generated enough interest in both the initial research phase and user testing to
warrant expanding on it in a (remotely) collaborative working environment
Research Phase
Information Gathering
The group conducted interviews within the chosen age demographic (25-40) about how they spent their
time: work, family obligations, social activities, down time (or the concept of) and how they prioritize / fit in
things they enjoy. This was combined with research from a previous project to focus in on a specific user
problem that could be at least alleviated, if not solved, with an easily accessible app
Insight
Modern day professionals lack a way to easily decide on and plan activities, because busy work schedules
and family obligations make it difficult to make a decision about what to do for fun with family, friends, or
solo
Human Problems to Solve
● Urban professionals are getting overwhelmed deciding on
and planning activities for themselves and loved ones
● Find it hard to use whatever free time they have to its full
extent
● Want to find new and exciting activities but don t know where
to look
● Parents, especially, are too stressed from overpacked
schedules to put time and energy into planning or even
deciding what to do
Ideation
Problem Statement
Modern day professionals lack a way to easily decide on and plan activities, because busy work schedules
and family obligations make it difficult to make a decision about what to do for fun with family, friends, or
solo
Proposed Solution-in-an-App
A mobile app focused on helping busy adults find things to do in a given moment or plan for the future
through a randomizer that generates suggestions to the user based on personal wants, needs and
preferences
Setting up a user scenario
We know that people are busy and anxious about how to plan; we created a user story to give us a
grounding to work off of in thinking about solving the problem
Storyboard

Product Feature Prioritization
We know that people are busy and anxious about how to plan; we created a user story to give us a grounding
to work off of in thinking about solving the problem
Reason for app’s
existence
Need a way for
friends to
connect for
planning

To give user’s
friends an idea
and join if they
it can turn into
a group activity

Initial Design
My pictographic brain has resulted in determining that a true sketch process usually
slows me down (unless I have no ideas to start with). I can see the rough layout in my
head well enough to get right into digital design, even if those wireframes are
extremely rough at first. What follows are my initial greyscale wireframes
Coaching Screen

Select Interests

Randomizer Button

Results

User tests of the wireframes revealed
insights to incorporate into design
iterations:


User feel lack a homebase to which
to feel centered inside the app
Confused by interests vs filters; why
both?
All users tested confirmed wanting
multiple results instead of single (A/B
tested with colleagues prototype)
Iterations & user-sourced
improvements
Get rid of interests as user
selected inputs during signup; simply
use the filter feature for those
needs and make those filters
savable as interests


Most importantly, give the User a
homepage and make the Randomizer
the main Feature in the footer tab
menu. This is too sparse, gives user
empty feeling

Rough style tile to apply for a first
draft
Coaching
Screen Progression

Interests
Page Progression





Randomizer
Page Progression

Results
Page Progression





Future Product Features
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Lessons Learned
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